Prince Of Persia 1989 Online

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Prince of Persia: The Fallen King
Developer(s)Ubisoft Casablanca
Publisher(s)Ubisoft
Producer(s)David Blanchard
Designer(s)Abdepajlwahed Benyahya
Programmer(s)Idir Boumahdi
Artist(s)Sanaa Mejjadi
Composer(s)Inon Zur
Stuart Chatwood
SeriesPrince of Persia
Platform(s)Nintendo DS
Release
Genre(s)Action-adventure, Platform
Mode(s)Single-player
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The Prince of Persia story begins as the treacherous Vizier has overthrown the Sultan and seized control of the most feared magic ever known, the 'Sands of Time'. It is said that no army can withstand its corrupting powers. Speel Prince of Persia spellen op FunnyGames.nl. Speel Prince of Persia 1, De Vergeten Arena's en vele andere Prince of Persia spellen online! Populaire spelletjes.

Prince of Persia: The Fallen King is a third-personaction-adventure video game developed and published by Ubisoft.[1] The game was released for the Nintendo DS in December 2008, as a spin-off of Prince of Persia. The plot, taking place in ancient Persia, concerns the player character's role in a celestial battle between two gods; Ahriman and Ormazd. The player assumes the role of the Prince, and Zal, fighting Ahriman's forces with a variety of different physical and magical attacks. Prince of Persia: The Fallen King has received mixed reviews, with the most agreed-upon problem being the control scheme.[1][2][3]

  • 2Plot synopsis

Gameplay[edit]

Prince Of Persia 1989 Online

Gameplay screenshot with Zal using his magic.

The main objective of the game is to collect four pieces to a magical seal which will banish the evil god Ahriman from the region. The Nintendo DSstylus is used to maneuver the Prince by touching the touchscreen. The stylus is used to move the Prince, to do acrobatic moves, in combat, and to use Zal's magic. As the Prince and Zal progress in their adventure, Zal becomes Corrupted at certain points, in which the Prince has to pursue and defeat him. Sometimes, after being defeated, Zal gains new powers. These powers allow him and the Prince to perform gradually more advanced platforming maneuvers.

Platforming is done by using the Nintendo DS stylus, and tapping the touchscreen in the direction the player wants the Prince to move. For example, if the player wants to run up a wall, and jump back onto a rope, the player must first tap up the wall, then tap the rope. Sometimes, platforming implements combat as well. Combat is also done using the Nintendo DS stylus. There are three combat options; a sword strike, which causes the Prince to swing his sword to damage enemies; a block move, where the Prince defends himself against enemies; and a magic power triggered by Zal that does no damage, but causes the enemy to recoil, pushing them back should the duo be overwhelmed.

Plot synopsis[edit]

Setting and characters[edit]

Prince of Persia: The Fallen King is set in ancient Persia, in a fictional city-state called the City of the New Dawn, where Zoroastrianism is the dominant religion. In the City of the New Dawn, the recently liberated primary antagonist of the game, the god Ahriman, runs rampant and begins infecting the land. The game primarily focuses on the Prince character, and his companion, Zal, as the duo attempt to locate the king of the land, who they suspect can help stop Ahriman.

Story[edit]

Following the events of Prince of Persia and Prince of Persia Epilogue, the story begins with the split of the Prince and Elika. While Elika stays with the Ahura, leading the resistance against Ahriman, the Prince departs in search of the king of The City of New Dawn, in the hope that he can summon Ormazd, due to his affinity for the remnants of Ormazd's power. But here, the Prince finds a new ally, Zal, who introduces himself as one of the king's Magi and teams up with Prince to save the City of New Dawn from corruption and ultimately stop Ahriman.

Later on, Zal reveals that the King was split in two by the Corruption: into a corrupted beast and into himself. The Ancestor, a character that had occasional helped the Prince and Zal, guides them to find a special power to save the city. This power then fuses the Prince and Zal into one being that preserves both Zal's powers and the Prince's acrobatics. Together they face and defeat the king's monstrous half. The defeat of the beast frees Zal from the Corruption, but also causes him to perish. The Prince then frees the land from the Corruption by reaching the city's seal. In the end, the Ancestor leaves a message of hope for the Prince, promising that, in time, an inner power would be revealed and new ally would be found.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings64.63%[4]
Metacritic64/100[5]
Review scores
PublicationScore
1UP.comC[3]
Game Informer6/10[6]
GameSpot6/10[2]
GameZone6.5/10[7]
IGN6.8/10[1]
Nintendo Power7/10[8]
ONM80%[9]
PALGN6.5/10[10]
VideoGamer.com6/10[11]
Prince

Prince of Persia: The Fallen King was met with modest reviews by critics, earning a score of 64.63% on GameRankings[4] and 64 out of 100 on Metacritic.[5] The main gripe among reviewers seemed to be the control scheme.[1][2][3]IGN reviewer Matt Casamassina called the control scheme, 'ultimately passable, even allowing for some fun moments... [but] not superior to traditional controls'. Casamassina elaborated saying, 'Indeed, I've found it to be less responsive and reliable on most occasions... not an issue with a button'.[1]1UP.com reviewer Anthony Gallegos also criticized the control scheme, and lack of control options saying the controls were 'more immediately intuitive... [but not] necessary'. Gallegos elaborated further, stating that he would have appreciated the option for a D-pad controlled game.[3]

Another criticism was the length of the game, with some reviewers citing that it was too lengthy. 1UP.com reviewer Gallegos said he enjoyed the game initially, but it quickly got old and began to '[feel] artificially long, as though a few good ideas were tossed into a random level-generator and then slapped together until a game of desirable length formed'.[3] He further admitted that 'If the team behind The Fallen King had just made it a lot shorter and perhaps added some additional challenges, like time trials, it might have helped with the diminishing returns I felt from each successive level'.[3]

An aspect that was liked, however, by GameSpot reviewer Carolyn Petit, was the Prince character. She proposed that he was, 'a good deal more likable than ... in the console game'.[2] She also said that, 'you ... get the sense that, despite his constant wisecracks, he's fighting for something he cares about deeply'.[2] IGN reviewer Casamassina, however, criticized the way the Prince was portrayed, saying, '[The] DS Prince ... just doesn't exude much visual charm', and that, 'in contrast ... he's the worst looking iteration of the character since the franchise's reboot a generation ago'.[1]

References[edit]

  1. ^ abcdefCasamassina, Matt (December 10, 2008). 'Prince of Persia: The Fallen King Review'. IGN. Retrieved June 3, 2014.
  2. ^ abcdePetit, Carolyn (December 10, 2008). 'Prince of Persia: The Fallen King Review'. GameSpot. Retrieved June 3, 2014.
  3. ^ abcdefGallegos, Anthony (December 17, 2008). 'Prince of Persia: The Fallen King Review'. 1UP.com. Archived from the original on May 24, 2011. Retrieved June 3, 2014.
  4. ^ ab'Prince of Persia: The Fallen King for DS'. GameRankings. Retrieved June 3, 2014.
  5. ^ ab'Prince of Persia: The Fallen King for DS Reviews'. Metacritic. Retrieved June 3, 2014.
  6. ^Vore, Bryan (February 2009). 'Prince of Persia: The Fallen King - Fallen Indeed'. Game Informer (190): 87. Archived from the original on February 23, 2009. Retrieved November 12, 2014.
  7. ^Nicksarlian, Greg (December 8, 2008). 'Prince of Persia: The Fallen King - NDS - Review'. GameZone. Archived from the original on December 11, 2008. Retrieved June 3, 2014.
  8. ^'Prince of Persia: The Fallen King'. Nintendo Power. 236: 89. January 2009.
  9. ^East, Tom (December 3, 2008). 'Prince Of Persia: The Fallen King Review'. Official Nintendo Magazine. Archived from the original on October 8, 2014. Retrieved November 12, 2014.
  10. ^Jastrzab, Jeremy (February 1, 2009). 'Prince of Persia: The Fallen King Review'. PALGN. Archived from the original on May 23, 2010. Retrieved June 3, 2014.
  11. ^Yin-Poole, Wesley (December 18, 2008). 'PoP: The Fallen King Review'. VideoGamer.com. Retrieved June 3, 2014.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Prince_of_Persia:_The_Fallen_King&oldid=890326548'
Control:

To start this ga­me press the but­ton. Ga­me is con­trol­led by the same keys that are used to playing un­der MS DOS.


Help:

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.

Prince Of Persia 1989 Game Online Free


Other platforms:

Other available platforms: NES, SMS, Ga­me Boy, Ga­me Gear, Ge­ne­sis and SNES.


Game info:

box cover
Game title:Prince of Persia
Platform:MS-DOS
Author (released):Brøderbund Software, Inc. (1989)
Genre:Action, PlatformMode:Single-player
Design:Jordan Mechner
Music:Francis Mechner
Game manual:manual.pdf

File size:

9037 kB
Download:prince.zip

Game size:

343 kB
Recommended emulator:DOSBox
From Wikipedia, the free encyclopedia:

Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the game—all this packaged in fluid, lifelike motion. Prince of Persia influenced a sub-genre known as the cinematic platformer, which imitated the sprawling non-scrolling levels, fluid animation, and control style.
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.

More details about this game can be found on Wikipedia.org.

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Find this game on video server YouTube.com or Vimeo.com.
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